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Train of the End

Date: April 2025 - Current


Type: Personal


Description: 

The FPS Prototype project is being made in Godot 4 and is still in early stages. I am currently working on weapon and movement mechanics as well as enemy AI. Outside of gameplay and behavior programming I am working on concept art and modeling weapons and environment art for the game.


Contributions:

  • Prototyped weapon mechanics such as advanced recoil, bloom and shake mechanics to improve gunplay and gameplay experience

  • Utilized custom state machines to create scalable movement systems as well as assisting in creating game logic for weapons

  • Created weapon inventory mechanics that integrate with weapon state machine logic

  • Creating concept art, modeling, animating and rigging wepaons for use later.



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